Wednesday 29 October 2014

Narrative: Character Modelling (Arms & Ruffled Cuffs)

After a discussion with Alan on how to go about modelling the cuffs, we have decided to make it as a separate object and use wrap deformers when we animate it later. This will give us more room to animate that area of the hand. Additionally, with regards to the body, we have decided to make it less square so that the geometry will flow better towards the neck and the feet.





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